Data as a service.
Simple, custom web scraping tools for researchers, growth hackers, marketing & sales teams.
eHarmony + OpenTable for your career.
Lunchpin helps you expand and strengthen your professional network. We look at the industry you're in, where you want to go, and what kinds of people you want to meet. Then, we set up lunch with those people for you. All you have to do is show up!
Real-time, location-based, business networking.
Vave is an Android and iPhone app that bridges online and offline to deliver the Future of Business Networking.
Location based game with real world incentives
Tuzo is a location based game people play using their smartphone. Players use our app to explore the city, collect coins and badges for visiting restaurants and retail stores and complete challenges along the way. They can then trade in coins for rewards like gift ...
The referral community
Invitation App is a social network where people post their referral codes and collect rewards on autopilot.
Digital menus for restaurants. Advanced insights for restauranteurs.
We put interactive menus in the hands of restaurant patrons, and provide restaurant owners with a fresh perspective on business.
Word-class online tutoring for the masses
Rayku delivers world-class online tutoring to the masses using an innovative model. By combining curated and pre-created learning materials with live online tutoring, students achieve better academic outcomes, at a third of the price, with the convenience of online.
Growing Technology With People In Mind
Growple is currently testing different ideas. Stay tuned.
Online marketplace for print Advertising
adHub is Canada's first and only online print advertising marketplace. We bring together Advertisers and Publications to buy & sell print ads on our easy-to-use platform. Print ad rates, print rate card, mass media directory
Invite-only mailing list.
We search the best weekend and long-haul flight deals so you can book before everyone else.
Platform for interactive learning in the classroom
We use mobile devices to make the classroom more engaging. Students use their own devices to respond to quizzes, engage in live discussions, and manipulate interactive simulations. Professors get real-time feedback on student comprehension to adjust their lectures ...